Fri, 31 Jul 2015 08:18:06

contrabandspoon:

A flower loving Prospitian. 
<3

Finished iteration of the previous picture!

I won’t be reblogging ALL of these, so if you wanna make sure you don’t miss any then follow contrabandspoon’s blog.

BONUS STATUS UPDATE: The developer I mentioned who was taking a break returned a little while ago and has been knocking the OOP changes out of the park, which should mean getting v2 running under this MUCH better code model isn’t too far off.


Thu, 30 Jul 2015 03:00:50

contrabandspoon:

Hello everyone! 

I’m handling the artistic/story development of Prospit and Derse for the Overseer Project. This is a bit of concept art I’m putting together as a presentation for basic Moon/Dreamer story and how I think it should look/feel. Hope you guys like it! I can’t wait to get it all together and see how it goes. 

This is officially an officially endorsed thing


Thu, 30 Jul 2015 00:17:50

Text Post: Unplanned Server Downtime

You might have noticed we were down for a few minutes there. And for once, it’s not our fault!

According to our datacentre, human error caused this and another switch has taken over the traffic routing. If the site is still down, please give it about an hour before letting us know - some can reach it and some can’t. Let their network adjust and we’ll see what happens. Cheers!


Thu, 16 Jul 2015 09:17:44

Text Post: Recent goings on

kyamu56121:

theoverseerproject:

As some of you may or may not be aware, we have been trying to do a lot of internal restructuring recently. What it basically boils down to is that successful projects need a certain level of organization and we have been pretty lucky to get as far as we have without that so far. This has meant a lot of doing stuff internally and not as much doing stuff externally (e.g. putting stuff out on this blog, making progress updates, even writing code to a degree)

Additionally, one of our developers is having serious life issues and has taken an extended break, and we’re planning another moderate overhaul of the v2 code (to object oriented programming, for anyone who cares). It should make things more stable and easier to work with.

Anyway this is most of the reasoning behind the recent quiet and general lack of stuff from us. Our current goal is to get v2 into a relatively playable state (since it has a number of features like multiple characters per account that are significant improvements over v1) so that’s what we’ll be working towards for the foreseeable future.

I’m quite surprised that y’all didn’t start with OOP based code, given the fresh start. Anyway, I wish you all luck and I look forward to seeing the new wonders that you have in store for us in the future!

Honestly, we weren’t aware PHP OOP existed when we began the v2 rewrite. What basically happened was a developer who knew PHP prior to joining joined a little while ago and said “hey PHP OOP exists and would be much better” and we all very much agreed! That developer is the serious life issues one, but we have a couple others who think they can pull it off relatively easily (if this causes undue delays we’ll put out a call for an experienced PHP OOP developer to smooth things along)


Wed, 15 Jul 2015 19:29:41

Text Post: Recent goings on

As some of you may or may not be aware, we have been trying to do a lot of internal restructuring recently. What it basically boils down to is that successful projects need a certain level of organization and we have been pretty lucky to get as far as we have without that so far. This has meant a lot of doing stuff internally and not as much doing stuff externally (e.g. putting stuff out on this blog, making progress updates, even writing code to a degree)

Additionally, one of our developers is having serious life issues and has taken an extended break, and we’re planning another moderate overhaul of the v2 code (to object oriented programming, for anyone who cares). It should make things more stable and easier to work with.

Anyway this is most of the reasoning behind the recent quiet and general lack of stuff from us. Our current goal is to get v2 into a relatively playable state (since it has a number of features like multiple characters per account that are significant improvements over v1) so that’s what we’ll be working towards for the foreseeable future.


Wed, 01 Jul 2015 22:21:58

Ask: How would one be able to access a dungeon? Or are dungeons just not yet implemented with V2? (I swear every time I hear V2 I think of a shitty motor engine...)

Not implemented.


Mon, 29 Jun 2015 18:52:12

Ask: Are our accounts on the old forums being moved to the new forums?

We originally wanted to copy posts and accounts over, but forumotion wouldn’t give us access to the database to do it.


Mon, 29 Jun 2015 09:56:55

Text Post: New forums!

Hi all, as part of making Overseer better, we’ve set up new forums!

http://forums.overseer2.com/

These forums will be used for both v1 AND v2 discussion.

You should also note that the current forums will be shut down and all threads locked in 48 hours. This is to let currently running threads finish out. If you think your thread will run for longer than that, you’re encouraged to migrate it to the new forum.


Sun, 28 Jun 2015 01:32:24

Text Post: Overseer v2 is going back to alpha

The short version is our organizational structure is terrible, a thing happened with miscommunication which caused the current problems, there are bugs everywhere, and the v2 release was primarily due to public pressure in the first place (it probably wasn’t ready when we put it out)

We’re going to need quite a bit more time to iron out some of the more pervasive issues and set up some good internal practices and other stuff that honestly should have been done ages ago and is coming back to bite us now.

I don’t think any of us had any experience with a major project before this and it’s a miracle nothing like this happened before. In the meantime v2 will stay up but in “alpha” state (which means it’s not guaranteed to be playable :/) and v1 will continue running as it has been. Testing and stuff on v2 remain appreciated.

I really am sorry about this, but I think it’s the best course of action at this stage given the state of v2 at present. We won’t be making any changes to reflect the new status, we’re just announcing that v2 isn’t really ready for public enjoyment at this stage. Hopefully we can turn this around over the next month or two.

No data is being lost anywhere, so no need to worry about that.


Sun, 28 Jun 2015 00:56:51

Text Post:

On another note - login may currently be broken for some users. We’re aware and fixing this as a priority. Sorry for any inconvenience!

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